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Today
15Promote
Six Pack ::: 10.22.14

This week's Six Pack features COMME UNE AFFICHE AU MUR, Kemi Mai, Javier Ramos, Jess Worby, Jam85 and TRASH RIOT.

The Six Pack showcases the diversity in style, medium, concept and genre found on Society6. With an ever-growing community, we think it's important to create opporunities for artists to connect with one another. This is one of those methods and these are a handful of artists our team has collectively discovered through our own exploration.

It might go without saying, but we all play a role in promoting one another. If something really speaks to you, promote it. If you'd buy an artist a beer, follow them.

Per usual, please share your own artist discoveries in the comments below!

 

PANAM AIRLINES (Arrete-moi si tu peux)
Alien's Head
Feeling Good, How Are You?
by Jam85
Water Me
Soldiers
Walls

 

Six Pack

October 21
46Promote
Show Us Your Workspace

Here's the deal. We want to put a spotlight on the sickest workspaces our community is creating from. What are we asking for? Give us the grand tour. Post your best studio photos and tell us about the space. We want to feature the clever, the cool, the collective, the clean and the cluttered.

Did I miss any c's or l's?

As for the photos, we're looking for sharp images with nice composition. Blurry might work for showing friends, but we want to see your space in all its glory. In other words, if we put these photos on our homepage, would they represent the quality of your work?

Take pictures to inspire the community. Feel free to cause a little studio-envy while you're at it.

Some quick tips on posting:

  • Click on "Post & Sell" in the upper right hand corner.
  • Uncheck "Make this artwork immediately..." in the blue box.

Then, add these three (3) things:

  • TITLE your post "Studio Tour: Your Artist Name".
  • DESCRIPTION. Tell us about your space. What really goes on in there? Where's your studio located? What are the most influential elements of your workspace and why?
  • SELECT FILES. Add your best studio pics.

Here's a few examples:

Show Us Your Workspace

Max-o-matic

Show Us Your Workspace

Alejandro Giraldo

Show Us Your Workspace

Jon MacNair

Show Us Your Workspace

Bill Noir

Studio Tour

October 16
79Promote
Tag your work: HOLIDAZE

The holidays are fast approaching, which means people will be on the hunt for the perfect gift for their favorite art-lover.

Over the next couple of weeks we will be curating a bunch of gift guides to help surface some great art and awesome products, making gift-giving easier for all!

We invite you to tag your holiday/winter themed art with the word "HOLIDAZE" if you'd like it to be considered. You can do so by updating your description. It doesn't matter if it's a new upload or an older piece!

We will be searching this tag and pulling some select pieces for inclusion in our gift guides and holiday collections.

Looking forward to seeing what you've got!

 

Header background art by Chobopop

Seller Tips

86Promote
Artist Interview: Rudy Faber

Rudy Faber, a digital illustrator and traditional painter, lives and works from a small creative flat in Leeuwarden, Netherlands. Bouncing back from a severe 9-to-5 burnout, he talks tattoos, the women of his work, his pregnant mannequin and hints at a "hush hush" Playstation 4 project. His thematic diversity is inspired by tattoos, Americana, Japanese folkore and an appreciation for the female figure. 

BEN: Can you tell us a bit about your workspace?

RUDY: My creative space is just a small room in which all my painting gear and digital set-up is crammed up in one. The fact that I'm kind of hoarder as well - books, toys, dolls, skulls, etcetera - makes this room, and my entire living space, often look like an incredibly messy, unorganized wunderkammer of sorts.

Artist Interview: Rudy Faber

A lot of tattoo-inspired art comes out of here. What about tattoos can't you get enough of? 

I consider many styles of tattoos as a high form of art. It bothers me when I hear people speak of how tattoos are just some trend and everybody will regret theirs when they hit 50. They put every form of tattooing in the same category of being some low and dumb form of self expression. But they seem to lack the ability to see the difference between those small trendy tattoos and, for instance, the ancient art of Japanese Irezumi. The latter, literally, being showcased in respected museums.

 

The Amazing Tattooed Lady

  

At the same time, I hate the idea of tattoos being fully accepted in society. Maybe that's something rebellious and me wanting to stand out from the crowd, but there's a huge difference between wanting a tattoo and the urge to be tattooed. Those who are covered in ink will know exactly what I mean.

How would you explain it for those without ink?

There's something special about enduring the process of getting tattooed. It's kind of a right of passage which goes beyond getting a permanent mark to celebrate or remind you of something. It truly becomes a part of life. Apart from a great deal of my arms being tattooed, I'm still an empty canvas waiting to be filled with great art.

Impossible not to notice all the tatted up women either. Any real life muses?

None to be really honest. I guess one of the perks of being able to draw is that you're able to visualize that perfect woman. Hahaha. Which can be a major downside, as well, if you know what I mean. But really, they mostly just stem from my mind. 

 
 
 
Mathilda

 

Rock the Casbah

 

Not one muse? How did you figure out what your "perfect woman" was?

Haha. I wasn't being totally serious about that. I haven't the slightest clue what the "perfect woman" would be. I'm quite sure she doesn't even exist. Haha.

Haha. So the real question then is 'Why do women play such a prominent role in your work?' 

Well, figurative art is much more interesting to me than anything else. From an artistic point of view, a woman's rounded and soft shapes are so much more interesting to me than a masculine shape. It's probably only natural to draw and paint certain features that I would find attractive in real life. This is something you're probably able to see with many artists throughout history.

I have a really hard time drawing handsome young men. You know - the CK model type guy. I like to draw guys, but I always want to draw them with an ugly mug and a beer gut. For drawing women this is completely opposite. I hope the women I draw aren't seen as the typical supermodel types either. Those are equally uninteresting to me. 

Otherwise, I always like to draw women with some form of power. Instead of depicting her sex appeal as degrading (like classic Gil Elvgren pinups for instance, which were kind of degrading), it's about empowering her. Often she's the seductress and she's always completely in charge of whatever event that may be.

Where does your interest in Japanese folklore stem from? 

I've always been very fascinated with Japanese culture. I don't consider myself a Japanophile. As in an obsessive fan of anything Japanese like manga, anime, games etc. Though I like it. Rather someone who loves feudal Japanese culture like the Samurai, traditional clothing, art and folklore. 

 

Irezumi

  

Tigerstyle

 

I'm always going through phases in which certain themes are massively interesting to me. I've had a freakshow circus and theater phase, the 1920s Americana, Victoriana etc. As of right now, I'm in a Japanese phase in which I'm exploring ways to implement traditional Japanese art, motifs and themes mixed with contemporary styles. Sort of like hybrids. Or take some part of mythology and turn it into a modern western-ish interpretation.

Cirque du Mort. I couldn't not ask. You a shit starter?

Haha. I do love to spark some controversy, but it's not the intention of this piece. I knew some people may find that illustration offensive, but it's, more or less, based on some visuals that popped up in my mind one day. It doesn't have any more meaning behind it. 

 

Cirque du Mort

  

Of course, I was fully aware that many, if not everybody, would see this as referring to a certain historical/religious figure, but why should you automatically assume this is a depiction of him? It could easily be a reference to anyone of the thousands of people who suffered the exact same death. The funny thing is that there hasn't been a single negative response, that I'm aware of, on this piece.

Are you doing more brush-to-canvas or digital these days?

I love both, but it's a lot of real painting lately. There's something special about being able to translate ideas using traditional media - working on an actual physical piece that you can touch and smell.

And you learned digital before stepping into real painting.

Yeah. I'm pretty much autodidact. I didn't have any serious former training in any technique, and I did actually learn to paint digitally first. Kind of the other way around I guess. It took a lot of trial and error and soaking everything up I could find on oil painting before I finally got comfortable with the medium. I'm nowhere near where I want to be. Will you ever? But I'm very happy with what I'm able to do right now and I'm honestly proud of the results.

 

The Getaway

 

Going back to your game design days, how did your time as a concept designer influence your career?

I didn't go the traditional art school route. I attended college and studied Multimedia Design, while minoring in Game Design and Development, because I wanted to work as a game artist. I've never been a hardcore gamer, but did love video games since early childhood - pre 8-bit.

Through contacts at college I started working freelance for some guys who started a small game studio. After graduation I got offered a full-time concept artist position, which I took. 

One thing I realized during those years is that I found it extremely difficult to work a 9-to-5 office job in which you have to be creative and produce art during set hours - week in week out. I ran more and more into those awful artists blocks and just didn't know how to solve them. Because it was such a small studio, I was the only concept artist. Thus, I couldn't find a solution through learning from or being inspired by a creative team - all the while feeling very guilty.

So, what happened? 

It resulted in a massive burn-out which completely drained my energy and any type of passion I once had. I was literally sick for about six months even though it drug on much longer than that.

That's rough.

Yeah. During the first wave of burn-out, I started working half days. Luckily my bosses were very understanding and compassionate, but they didn't know how to cope with this either. This couldn't continue on and because this was right when the economic crisis hit hard. They had to let me go.

This was followed by an incredibly insecure time that still hasn't completely let me go, but that's mostly financially. My mojo definitely, has been back for quite some time.

Any big takeaways from trading full-time for freelance? 

I learned that I get so much more satisfaction from doing just that what I want to do and get commissioned for that type of work. Since being on my own I've had the pleasure of working on illustrations that are right up my alley in theme and style and that's a factor I can get very excited about.

 

Chicana

 

Also, the fact that people like my personal work and are willing to buy prints and merchandise through Society6 is incredibly rewarding. It's a real honor actually. This isn't to say that I've given up on game art. I've actually done character designs for a Playstation 4 title for a major studio - still hush hush - and would love to do more work like this. I would love to get a team together and work on games or get hired by a cool studio, but I can't picture myself working full-time in an office environment anymore.

So, other than your sanity, what have you sacrificed to advance your art? 

Oh you know, a steady job and income, committed relationships, leading a normal life. That sort of stuff. Haha. No, I don't know really. I've been on this path forever and I really can't picture how it would be otherwise. It's all I know. I've known and still know hardship getting by, but it hasn't gotten in the way of my urge to advance in what I'm doing. It's a huge part of who I am and I wouldn't be me without it, so it's very difficult for me to answer this question and make some actual sense.

 

Ikuko's Ghost

 

Artist Interview: Rudy Faber

 

You own a pregnant mannequin.

Haha. That thing is a good example of what my mom finds on her treasure hunts in second hand stores and flea markets. I got a call from her one day saying she's staring at a pregnant mannequin torso. She was asking if she should take it home for me so I could paint it someday. I was like, "Alright. That's kind of weird, but sure." It's made of some sort of soft rubber material and I think it actually might hold some ink. I haven't done anything 'artsy' with it yet though. I actually kind of like it as an odd studio decoration.

Seems like your parents have been pretty big supporters?

My parents are awesome. They've always been and are still very supportive. It's hard trying to be an independent artist, but my parents never tried to convince me to pursue another career. They recently helped me hang paintings for a show, my mom printed and hung up pretty much anything I did in their own home and she likes everything I post on Facebook. Haha.

Haha. Any memorable responses from your parents?

A great response was quite recently when I told my mom on the phone that I got hired to illustrate a book for a major American publisher. She said, "Your dad and I want you to know we're proud of you son." I mean that's something everybody wants to hear from their parents, right? I consider myself lucky with my folks and, as an adult man, I still appreciate their involvement in my life very much.  which is just that: supporting.

 

Oyabun

 

Metaruu!

 

You've mentioned taking inspiration from rock n' roll. How has music played a role in what we see in your work?

I've done a handful music themed pieces and various portraits of famous musicians. There's almost always music playing in my house. Some of my earliest childhood memories are those of watching music videos on TV. I guess those were the good, early years of MTV. Music is almost as important to me as art is. Although I don't play any musical instruments myself or have a real ambition to do so.

Rudy put together this Spotify playlist for readers: Rudy Faber - Society6

Is this your painting playlist?

Just some of it. I have a very broad taste in music. I'm sure you'll find some clearly guilty pleasures in that list as well.

  

Bambi the Zombie Slayer

 

Any other big influencers on your work?  

Pfff. So many fellow artists. I'm really into contemporary realism such as the works by Soey Milk, Kris Lewis, Lu Cong, Kent Williams, Golucho just to name a few. Past-era realist painters like John Singer Sargent, Anders Zorn, the Dutch masters, of course. The guys who took it to another level and influenced so many others following in their footsteps like Alphonse Mucha and Gustav Klimt. Artists in the lowbrow and pop-(sur)realism scene - Audrey Kawasaki, who I actually have a female face tattooed based on one of her works. Jeff Soto, Joao Ruas, Andrew Hem, Glenn Barr, James Jean and Travis Louis. I have a tattoo from one of Travis works as well.

Other than these artists, and I could literally list hundreds more, there's so many tattoo artists who influence me - which would be another couple hundred names. 

What advice would you have for aspiring artists?

Just do whatever you want to do. There will be a point when you realize this will, potentially, be a professional career or not. Still keep doing what you love no matter what. If this is not the time, maybe it'll come later in life, maybe not. But what I feel is true about art is that drive, that passion, that urge to want to create is all that it takes to get better at what you do.

If you are able to make a living off it at some point in your life then you're all set. It's not about the money. Itaz about being able to live and do what you love doing. But if you manage to reach that status in which people are willing to pay ridiculous amounts of money for your work, just freaking take it! Don't become a dick though!

Any cool opportunities from your work being on S6?

I get quite a lot of emails starting with asdf I/we saw your work on Society6...asdf. I've done several cool projects resulting from being on S6. These were mostly small brand t-shirt designs, often linked to the tattoo scene. Besides that, being on S6 has been a huge boost for my online presence.

Any artists you want to give a shout out to? 

Some artists on S6 that I really like are Giulio Rossi, Ruben Ireland, Teagan White, Michael Shapcott, Lindsey Carr, James M. Fenner and Conrad Roset.

 

See more:

Rudy Faber's Society6 Shop

 

Sites & socials:

Website

Instagram

Facebook

Twitter

 

All images courtesy of the artist.

 

Artist Interviews

October 15
55Promote
Six Pack ::: 10.15.14

This week features Daniel Fishel, Alpha-Tone, Witchoria, Luigi Coari, KUBISM and Brian DeYoung.

The Six Pack showcases the diversity in style, medium, concept and genre found on Society6. With an ever-growing community, we think it's important to create opporunities for artists to connect with one another. This is one of those methods and these are a handful of artists our team has collectively discovered through our own exploration.

It might go without saying, but we all play a role in promoting one another. If something really speaks to you, promote it. If you'd buy an artist a beer, follow them.

Per usual, please share your own artist discoveries in the comments below!

 

Six Pack ::: 10.15.14
Post it notes
Six Pack ::: 10.15.14
Sacrificial
Six Pack ::: 10.15.14
Wedding Crasher
by KUBISM
Six Pack ::: 10.15.14
Don't stop to smell the roses
Six Pack ::: 10.15.14
Maro, Italy-India clash

 

Check out our last few Six Packs :::

Six Pack ::: 10.08.14

Six Pack ::: 10.01.14

Six Pack ::: 09.24.14

 

Six Pack

October 14
58Promote
Introducing iPhone 6 and 6 Plus Skins to Society6!

We're pretty proud of how lean our Slim iPhone Cases are, but for those that want to rep creative and the lowest possible profile, we're excited to introduce our iPhone 6 and 6 Plus Skins.

Using the same patented material as previous skins, these vinyl decals are incredibly easy for anyone to apply.

If you're already selling Phone Cases and Skins, the iPhone 6 and iPhone 6 Plus option will be automatically activated for customers in your shop and will use the file you provided for your Phone Cases & Skins.

We encourage you to please take a moment to review the new iPhone 6 Skins. If you need to EDIT them for any reason, just click "ADD T-SHIRTS & MORE" at the top of any post to update your file.

Or spend a minute to browse the best iPhone 6 Skins chosen by the Society6 community.

(Featured designs by Graphmob and Chips&Tea.)

iPhone 6 and 6 Plus Skins Preview

Top view of iPhone 6 Plus Skin

Side view of iPhone 6 Plus Skin

Products

81Promote
Announcing the 2015 Society6 Calendar Artists!

We're very excited to announce the 12 contributing artists for the 2015 Society6 Artist Calendar:

 

Ricardo Garcia

Keith Negley

Hannes Hummel AKA Panoply Plates 

Rachel Peck

Mat Miller

Wilmer Murillo

Kimiaki Yaegashi AKA Okimi

Jonathan Lax AKA Yonil

Alexandra Garant

Alex G. Griffiths

Jack Teagle

Dilka Bear

 

Each artist has been assigned a month and are currently hard at work creating custom art. The calendar will be available for sale on Society6 in mid-November, just in time for the holidays, as a limited run of 1500.

Last year the calendar was the fastest selling limited edition product we produced so we are stoked to make this an annual thing. You can check out last years calendar here

Keep your eyes peeled for it's launch and in the meantime check out some of the above artists...you won't be dissappointed. 

CollaborationCalendar

October 8
69Promote
Six Pack ::: 10.08.14

This week, we feature Leonard Peng, Daniel Stolle, I Heart JLP, Hector Daniel Vargas, Thomas Rohlfs and Brennan Massicotte.

The Six Pack showcases the diversity in style, medium, concept and genre found on Society6. With an ever-growing community, we think it's important to create opporunities for artists to connect with one another. This is one of those methods and these are a handful of artists our team has collectively discovered through our own exploration.

It might go without saying, but we all play a role in promoting one another. If something really speaks to you, promote it. If you'd buy an artist a beer, follow them.

Per usual, please share your own artist discoveries in the comments below!

 

Six Pack ::: 10.08.14
Taurus
Six Pack ::: 10.08.14
Ghost Race
Six Pack ::: 10.08.14
Revolt #4
Six Pack ::: 10.08.14
Mental State
Six Pack ::: 10.08.14
Provenlands

 

Check out our last few Six Packs :::

Six Pack ::: 10.01.14

Six Pack ::: 09.24.14

 

Six Pack

October 7
65Promote
Seller Tips: About Page

In this post, we'll discuss making best use of your 'About Page'. Considering the effort you put into a single piece of artwork, it's only fair to give it the greatest opportunity to succeed. So, whether you're just starting out or a seasoned vet, these tips should help improve your chances to sell.

What do I add to my About Page?

Add anything that gives potential buyers or community members a compelling reason to support what you're doing. Most commonly, this includes biographies, mission statements, portfolio websites and social media links.

Here's some rapid fire questions to get your head spinnin'...

  • Who are you? How'd you get your start?
  • Why do you do what you do?
  • Any notable successes? Any awards?
  • What galleries have you shown in? Any events coming up?
  • Any great press on you or your work?
  • Where can we go to see more? Add portfolio website & social media links.

Why is my About Page so important?

First, there are a tremendous number of customers, fans, brands, artists and community members already discovering artists on S6. So while we explore new ways to get your work into the world, we think it's important for you to put your best foot forward. Help us help you.

You're not only improving the quality of your shop, you're empowering the s6 community as a whole. Together, we can flood the world with great art.

Second, SEO value or Search Engine Optimization value. We mentioned this in our Tagging & Descriptions post too. This is important to know because Google rewards you for a compelling About Page. The more interesting your About Page, the more likely you'll appear in Google's results when buyers search for your name. The easier your shop is to find, the closer you are to a sale. Simple as that.

Consider these tips when writing your About Page.

Imagine, tomorrow morning, we're going to hit millions of phones, tablets, and laptops with a massive feature on your art. We're spotlighting your work, your profile photo, and exactly what your About Page currently says. Are your ready for that?

If not...

  • This is a great opportunity to brand yourself.
  • More does not always equal better. Find your sweet spot between enough and too much.
  • What will people find undeniably compelling about you or your work?
  • Add links to the bottom of your About Page. 

But what if I'm not a good writer?

Not to worry. We recommend reaching out to a supporter (or a friend) who knows you and your work well. Considering how immersed you've been in your work, it's sometimes helpful to have someone provide a fresh perspective.

How do I update my About Page?

This is pretty simple. From your shop homepage (society6.com/artistname), on the left below your available products, locate the text that reads "Add About Page" or "Edit About Page" and click it.

Seller Tips: About Page

Work your magic. 

Seller Tips: About Page

 Save changes. Voila.

 

Have questions, comments or additional tips? Please don't hesitate to add below.

 

Here's a few more Seller's Tips worth a look:

 

Seller Tips

85Promote
Attention Graphic Designers: Society6 is hiring!

How often do you actually get to merge your creative bone with a day job? Rarely. But that's exactly what we expect out of our Associate Graphic Designer.

You'll be joining the talented S6 creative team as visual support. Off the top of our head that could include asset gathering, designing web-based ads or email & print executions as well as drawing up new design elements for the website.

We're not looking for someone to simply take orders - our company motto is Join, or Die. Surprise - we need a self-directed, kickass, creatively aggressive, detail oriented, problem solving designer. Hit us hard. Show us your best.

Responsibilities

  • Create web ads (for websites, newsletters and social media sites), visuals for promotional emails and print work (for ads, books and S6 zines)
  • Design other special projects as needed
  • Uphold the S6 brand
  • Assist a growing Marketing team & Senior Designer with graphic and design support to meet marketing goals and objectives

Required Qualifications

  • 2+ years relevant experience
  • Los Angeles based
  • Proficiency in Adobe Creative Suite
  • Demonstrated creativity in conceptualizing, visual problem solving and design implementation
  • Thorough understanding of typographic principles
  • Ability to work well under pressure and multiple deadlines managing overlapping projects and adapting to scheduling modifications
  • Motivation to maintain a high level of production
  • Professionalism to both accept and provide critical assessment and suggestions
  • High level of initiative and ability to work with minimal supervision
  • Organizational skills for file management and archiving

Preferred Skills

  • BA or BFA with concentration in Graphic Design
  • Specialization in typography
  • Knowledge email marketing best practices for deliverability
  • Understanding of print production processes and creating pre-flight files
  • User Experience principles 

Apply here: https://society6.com/help/contact?type=jobs

Please attach your resume, or a link to it, salary history and work samples for consideration. We will contact suitable candidates. Thanks in advance for checking out the gig!

Jobs

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