About Cynthia Decker

The images in this gallery are not photographs, nor did they begin as photographs. They are 2-dimensional still images that have been rendered from 3-dimensional digital environments that I created. The places and ideas depicted in my gallery exist only in my imagination, and hopefully now, in yours as well.

The art of 3D rendering incorporates various traditional artistic techniques, but relies on pixels instead of paint, a computer mouse or tablet instead of a brush, and digital geometry instead of clay.

Every image is born of an idea, and from there I begin with traditional media sketching. This phase is where I nail down mood, composition, and color palette, and I also make notes about details on some of the more complex images.

3D images begin with programs that allow the artist to create digital wireframe objects. The wireframes are created with lines or curves, defined by geometry in 3D space. The objects include almost everything you see when you look at these images — architecture, flowers, landforms, people, animals — everything begins as a digital wireframe.

Once completed, the wireframe objects are then wrapped with color and texture created specifically for that object. Software allows the artist to create textures and then they can be applied to each object (or portion of an object) in a scene.

To composite the scene, objects are scaled, rotated, and moved into position to create the completed environment. Effects such as lighting and atmospherics are created and applied. There's no definite order to these steps - sometimes I set the lights and atmosphere first, and sometimes I make significant changes at the last moment.

In the final step, the scene is rendered. The computer creates a high-resolution 2D image (essentially a snapshot) of the finished 3D environment. The entire process can take anywhere from 20 to 100 hours from concept to completion.
Cynthia Decker joined Society6 on August 5, 2011. Verified on August 5, 2011.