Visual Creations

Kiran R. Desai is an author of K12 books, called Visual Mathematics Series - available from Amazon. He has a Ph.D. in Computer Science, and has worked in the Semiconductor industry since 1996 and in academic research since 1990. He is currently championing the cause of Machine Intelligent Design. The images in this website have been largely created by a solution space search technique of Artificial Intelligence - or Computational Creativity. Unlike other digital artists, the artwork displayed here is based on programming for low level control over all aspects of the graphics image. The actual product displays are from the website itself - but is a capability well understood mathematically by the author - and is used in different settings to create variations in the design itself. Even though it may be possible, in the distant future to automate the design of artistic works similar to artists of an earlier or contemporary age, such a work would require extensive development effort - similar to video game design requiring a large team of at least 250 members, and is not currently in the works. But it is certainly something worth considering as an investment in the development of computer generated art that mimics human artistic thought processes - and could lead to improvements in consumer products. Further insight will follow as we continue the current investigations, albeit on a limited one person team (that could increase incrementally in the coming years depending on economic sustainability for innovation in digital machine made art). Given the mathematical and algorithmic modeling used in generating the images - it becomes possible to easily transform designs into various industrial automation systems for weaving, knitting, embroidery, quilting, color printing, and other image to texture transfer processes. Similarly, for hand made crafts - it becomes possible for the design to be converted to instructions for artisans to create them for hand made market segment products. The 3D print era also enables creation of textures and three dimensional designer color prints from the designs presented here - once enabled. The software being developed also can be enabled for visual braille graphic prints with topographies that allow touch sensory perception for the visually impaired. Further enhancements can lead to graphics animations based on time lapse concepts and progressive time domain graphics transformations and mathematically augmented generation. At the least, it will lead to a social media platform that opens up a virtual reality world of mathematically generated content - generated using machine intelligence learning techniques. Unlike open source 3D print infrastructure companies that try to copy existing three dimensional objects using 3D scan methods - the work involves representing design aspects using mathematical constructs derived in state space search based deterministic approach, augmented by insight and algorithmic optimizations for reducing the search time. Such an approach can be referred to as an NP-Hard problem: Creative Satisfiability problems (CSAT) which requires meeting certain mathematical constraints, but with an additional artistic requirement. Even though the current designs presented here and in the works - are largely based on lot more mathematical methods without algorithmic techniques (but relatively advanced compared to existing commercially available software), the graphics software intelligence will approach the above characteristics over the years. The image of Yosemite displayed in the landing page is an actual hand drawn painting by the author, re-imagined using a different color palette. Although the initial 100 designs were largely geometric symmetry related, over the next few months it is being planned to introduce variations in style with a fusion of machine generated designs, hand drawn paintings, photographs, and somewhat not so symmetric transformations. NOTE: Kiran R. Desai does not own society6.com, but is instead currently only a member of this site. He is the Founder, Chief Innovation Officer of Steam Engine Platforms, a pre-seed, stealth mode technology startup - for applications of artificial intelligence in all aspects of Machine Intelligent Design of STEAM products. Visual Creations joined Society6 on February 24, 2016

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Kiran R. Desai is an author of K12 books, called Visual Mathematics Series - available from Amazon. He has a Ph.D. in Computer Science, and has worked in the Semiconductor industry since 1996 and in academic research since 1990. He is currently championing the cause of Machine Intelligent Design. The images in this website have been largely created by a solution space search technique of Artificial Intelligence - or Computational Creativity. Unlike other digital artists, the artwork displayed here is based on programming for low level control over all aspects of the graphics image. The actual product displays are from the website itself - but is a capability well understood mathematically by the author - and is used in different settings to create variations in the design itself.

Even though it may be possible, in the distant future to automate the design of artistic works similar to artists of an earlier or contemporary age, such a work would require extensive development effort - similar to video game design requiring a large team of at least 250 members, and is not currently in the works. But it is certainly something worth considering as an investment in the development of computer generated art that mimics human artistic thought processes - and could lead to improvements in consumer products. Further insight will follow as we continue the current investigations, albeit on a limited one person team (that could increase incrementally in the coming years depending on economic sustainability for innovation in digital machine made art).

Given the mathematical and algorithmic modeling used in generating the images - it becomes possible to easily transform designs into various industrial automation systems for weaving, knitting, embroidery, quilting, color printing, and other image to texture transfer processes. Similarly, for hand made crafts - it becomes possible for the design to be converted to instructions for artisans to create them for hand made market segment products.

The 3D print era also enables creation of textures and three dimensional designer color prints from the designs presented here - once enabled. The software being developed also can be enabled for visual braille graphic prints with topographies that allow touch sensory perception for the visually impaired. Further enhancements can lead to graphics animations based on time lapse concepts and progressive time domain graphics transformations and mathematically augmented generation. At the least, it will lead to a social media platform that opens up a virtual reality world of mathematically generated content - generated using machine intelligence learning techniques.

Unlike open source 3D print infrastructure companies that try to copy existing three dimensional objects using 3D scan methods - the work involves representing design aspects using mathematical constructs derived in state space search based deterministic approach, augmented by insight and algorithmic optimizations for reducing the search time. Such an approach can be referred to as an NP-Hard problem: Creative Satisfiability problems (CSAT) which requires meeting certain mathematical constraints, but with an additional artistic requirement. Even though the current designs presented here and in the works - are largely based on lot more mathematical methods without algorithmic techniques (but relatively advanced compared to existing commercially available software), the graphics software intelligence will approach the above characteristics over the years.

The image of Yosemite displayed in the landing page is an actual hand drawn painting by the author, re-imagined using a different color palette. Although the initial 100 designs were largely geometric symmetry related, over the next few months it is being planned to introduce variations in style with a fusion of machine generated designs, hand drawn paintings, photographs, and somewhat not so symmetric transformations.

NOTE: Kiran R. Desai does not own society6.com, but is instead currently only a member of this site. He is the Founder, Chief Innovation Officer of Steam Engine Platforms, a pre-seed, stealth mode technology startup - for applications of artificial intelligence in all aspects of Machine Intelligent Design of STEAM products.

Visual Creations joined Society6 on February 24, 2016.

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